{"product_id":"the-library-as-playground-how-games-and-play-are-reshaping-public-culture-paperback","title":"The Library as Playground: How Games and Play Are Reshaping Public Culture - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDale Leorke\u003c\/b\u003e (Author), \u003cb\u003eDanielle Wyatt\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDigital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons - from dedicated gaming zones and children's spaces to \u003ci\u003eMinecraft\u003c\/i\u003e gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries' programming and collections. But their wider role in transforming libraries as public institutions remains unexplored.\u003cbr\u003eIn this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and \"reimagining\" of libraries in the digital era.\u003cbr\u003eThe library's association with play has historically been understood through its classification as a \"third place\" somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality's economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eDale Leorke\u003c\/b\u003e is an independent researcher. His research focuses on the intersection of games, play and public space. His research interests include mobile and location-based games, participatory planning and civic engagement, and the transformation of public libraries in the digital era. His books include \u003ci\u003eLocation-based Gaming: Play in Public Space\u003c\/i\u003e (2018), \u003ci\u003ePublic Libraries in the Smart City\u003c\/i\u003e (2018), \u003ci\u003eOpenness in Practice: Understanding Attitudes to Open Government Data\u003c\/i\u003e (2021), and the edited collection \u003ci\u003eGames and Play in the Creative, Smart and Ecological City\u003c\/i\u003e (2020). \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eDanielle Wyatt \u003c\/b\u003eis a cultural researcher at the School of Culture and Communication, University of Melbourne. She writes and researches about the public life of culture, particularly the intersection between cultural spaces, networked technologies, arts practice and cultural policy. Recent work has been published in the book, \u003ci\u003ePublic Libraries in the Smart City\u003c\/i\u003e (co-authored with Dale Leorke), in the anthology, \u003ci\u003eCommunicative Cities and Urban Space\u003c\/i\u003e edited by Scott McQuire and Sun Wei, and in the \u003ci\u003eInternational Journal of Cultural Policy\u003c\/i\u003e. Other research has been published in the journals \u003ci\u003eNew Media and Society\u003c\/i\u003e, \u003ci\u003e City, Culture and Society, and Field: A Journal of Socially-Engaged Art Criticism\u003c\/i\u003e.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 168\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.38 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 19, 2024\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":53486844969267,"sku":"9781538164334","price":73.71,"currency_code":"USD","in_stock":true}],"url":"https:\/\/s3xxpj-vy.myshopify.com\/products\/the-library-as-playground-how-games-and-play-are-reshaping-public-culture-paperback","provider":"The Celestial Starlit Phoenix ","version":"1.0","type":"link"}