{"product_id":"get-into-game-dev-tech-interview-tactics-paperback","title":"Get Into Game Dev: Tech Interview Tactics - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eMatthew Ventures\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003e\u003ci\u003eGet Into Game Dev: Tech Interview Tactics \u003c\/i\u003e\u003c\/b\u003eis a crash-course on how to pass a game development technical interview. It's designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.\u003c\/p\u003e\u003cp\u003eUnlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eKey Features: \u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e \u003cli\u003eIncludes an extensive set of practice questions taken from interviews of leading game development studios.\u003c\/li\u003e \u003cli\u003eSynthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.\u003c\/li\u003e \u003cli\u003eCulminates in a rigorous practice test, designed to identify a reader's weaknesses and guide them along the path to mastery.\u003c\/li\u003e \u003cli\u003eUses a variety of mnemonics to assist readers in memorizing subject matter.\u003c\/li\u003e \u003cli\u003eProvides example worked solutions for readers to compare against their own problem-solving approaches.\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003eThis book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eMatthew Ventures\u003c\/b\u003e is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk's Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 204\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.45 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 30, 2025\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":53577431253299,"sku":"9781032933597","price":111.76,"currency_code":"USD","in_stock":true}],"url":"https:\/\/s3xxpj-vy.myshopify.com\/products\/get-into-game-dev-tech-interview-tactics-paperback","provider":"The Celestial Starlit Phoenix ","version":"1.0","type":"link"}